(1.37.109.15/16.2) id AA062410983; Thu, 18 May 1995 00:09:43 -0700
Return-Path: <owner-lightwave@webcom.com>
Received: from nova.unix.portal.com by webcom.com with ESMTP
(1.37.109.15/16.2) id AA062300978; Thu, 18 May 1995 00:09:38 -0700
Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA20617 for <lightwave@webcom.com>; Thu, 18 May 1995 00:11:49 -0700
From: Jeric@cup.portal.com
Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA05322 for lightwave@webcom.com; Thu, 18 May 1995 00:11:48 -0700
To: lightwave@webcom.com
Subject: Re: Farmer LW's Render Farm
Lines: 18
Date: Thu, 18 May 95 00:11:48 PDT
Message-Id: <9505180011.1.5122@cup.portal.com>
X-Origin: The Portal System (TM)
Sender: owner-lightwave@webcom.com
Precedence: bulk
>Speaking of distributed rendering. Will one need additional dongles
>or will a single dongle cover X rendering only machines? (I would love
>to start a rendering session on a Quad 275mhz Alpha box :-)
No useful information, but an opinion.
Seeing as how 3DS has no-dongle-rendering , and I assume Newtek is
looking to compete, it would certainly behoove them to have
no-dongle distributed rendering.
Layout, of course, should be dongled 'til its teeth aches.